In-game audio

Hear it the way a player does.

Press start, turn your sound up and play. A sponsored message runs while you keep playing: the music ducks, a companion banner slides in, and every quartile is measured beside it.

35B+
Monthly in-game audio ad requests on HBX
91.2%
Listen-through rate on HBX in-game audio

AD Ridgeline Trail Co. · 0:16
• GAMEPLAY UNINTERRUPTED
INTERACTIVE DEMO

Badger Dash

Tap the screen or press Space to jump. Dodge the red blocks, grab the coins.

Controls

Device sound on

Mute the device to see the audibility check: the ad is held until sound is on, and pauses if sound drops mid-ad.

Live measurement

No ad playing
0
Impressions
—
Listen-through
—
Companion CTR
0
Gameplay pauses
Start25%50%75%Complete

Event log

VAST-style events
Press start to begin a session…
How it works

Audio that runs while they play.

01

The game never stops

The ad plays in the background. Game music ducks under the voiceover and comes back when it ends. No full-screen takeover, no pause, no skip button to hunt for.

02

The banner carries the click

A 320×50 companion slides in with the audio, so the ear gets the message and the eye gets a tappable destination for the rest of the session.

03

Only served when it can be heard

The SDK checks device volume before serving. Muted players get a prompt instead of a wasted impression, and quartiles only advance while the sound is on.

Fictional advertiser · Voiceover uses your browser’s built-in speech · Simulated measurement

See how every other format runs →