Press start, turn your sound up and play. A sponsored message runs while you keep playing: the music ducks, a companion banner slides in, and every quartile is measured beside it.
Mute the device to see the audibility check: the ad is held until sound is on, and pauses if sound drops mid-ad.
The ad plays in the background. Game music ducks under the voiceover and comes back when it ends. No full-screen takeover, no pause, no skip button to hunt for.
A 320×50 companion slides in with the audio, so the ear gets the message and the eye gets a tappable destination for the rest of the session.
The SDK checks device volume before serving. Muted players get a prompt instead of a wasted impression, and quartiles only advance while the sound is on.
Fictional advertiser · Voiceover uses your browser’s built-in speech · Simulated measurement